DRUM 0-5 There are two ways each to control the pitch and volume via MIDI: PITCH METHOD 1: Moving the pitch wheel on the master keyboard will cause the left hand display on the 400 to change, from 0-15. This corresponds to the pitch value. If you move this while not holding down a key, the pitch value will be assigned to the next drum key you hit (you know, the ones on the left side of the keyboard), and all the following keyons until you release the last key pressed. If you are already holding a key down, this key will get the pitch you dial up (just like the knob on the normal front panel). In both cases, the number of the pitch will stay on the display until the key is released. If you really don't want that pitch assigned to a drum, hit any non-drum key to clear it. NOTE: The 610 in the lab has a pitch wheel that does not go all way down to zero. Yours may do this too. This is not a bug in the 400. PITCH METHOD 2: Think of a 4 octave keyboard. The upper 16 keys correspond to the 16 tuneable pitches. Pressing one of these keys will result in a number from 0 to 15 to appear on the 400, just like the pitch wheel. Releasing this key by itself will cause the display to go off. Holding this key, then hitting a drum key on the left end of the keyboard, will cause the drum hit to sound and assume this pitch. Now, reverse this procedure - hold a drum key, and now play the pitch keys with the right hand - the drum held will sound, with the pitch of the pitch key struck. up to 2 drum keys can be held with the left hand, and triggered with the right hand via the pitch keys. If holding 2 keys. release BOTH before reselecting new drum keys - if you release the most recently struck drum key first, it will behave as if you released both. If you do not want the drums to sound when initially selected with the left hand (ie. - just pitch keys triggering), hit ENTER 5 as above. VOLUME METHOD 1: The mod wheel affects the volume exactly like the pitch wheel affects pitch. Only difference is that the software senses whether your mod wheel goes up to 1FH or 7FH (remember earlier MIDI BUG newsletters). Run your mod wheel once up all the way to properly set the 400. VOLUME METHOD 2: Velocity affects the 400 as before. Difference is the software senses whether you have a velocity keyboard. If you play a non-velocity keyboard into the 400, the previously programmed volumes will be used (so you can set volumes via mod wheel, as above). As soon as it sees a velocity-like keyboard, it will switch over to using the keyboard's velocity for volume, until you shut it off. The 400 will also transmit MIDI info in the format uses above, so that 2 400's with DRUM 0_5 will exchange pitch and volume as above. You may also record keyboard parts onto a MIDI sequencer and play it back into the 400 to get the above affect, but beware of overdubbing - it will be just like you played the keys back in different order in real time. Of course, you can record patterns directly into the 400 using the above methods,. but it will chew up memory a touch faster.